One board. Two games.Start with the Classic. Flip to Parkiller.Real wood. Fair rolls.Three generations. One table.Look ahead. Watch your back. One board. Two games.Start with the Classic. Flip to Parkiller.Real wood. Fair rolls.Three generations. One table.Look ahead. Watch your back. One board. Two games.Start with the Classic. Flip to Parkiller.Real wood. Fair rolls.Three generations. One table.Look ahead. Watch your back. One board. Two games.Start with the Classic. Flip to Parkiller.Real wood. Fair rolls.Three generations. One table.Look ahead. Watch your back.
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Our Story

From a February dream
to a board with two faces.

Every classic was once someone’s evening idea. This is how Parkiller found its shape.

A night in February

The answer was a circle.

Robert Zara, creator of Parkiller, went to bed thinking about the classic race game: he wanted boards that fit the exact number of players around the table. That night he dreamed the solution was in the circle.

He got up at once and started drawing: overlapping circles, traced by hand, looking for a shape that could grow or shrink without losing its logic.

A game laid out on a warm wooden table by a fireplace

How it took shape

Drawn. Calculated. Tested.

From sketch to board

Hand-drawn circles went through calculations, tests and thousands of adjustments, until they became a single board built on trigonometry that combines concave and convex curves.

One question

The race game has hardly changed in over fifteen centuries. Why does a game sometimes feel slow? Barriers, blockades and the habit of always looking back at what the rival might do.

A surprise runner

Taking away a source of tension meant replacing it with another: a surprise piece that sweeps through the track and changes the course of the game in seconds. That idea is where Parkiller’s twist began.

Tested at real tables with a group of collaborators who adjusted every detail: how often the surprise piece appears, the balance between boards, and the fluid feel that sets Parkiller apart.

The universe

Classic on the surface.
A twist underneath.

Parkiller takes the game everyone already knows how to play and turns it over, literally. A visual world of classic adventure — parchment, aged gold, ornament — presided over by a hooded figure who never shows his face.

One board.Two games.

The Parki, a hooded figure in a burgundy cloak

Come and sit at the table.