Our Story
From a February dream
to a board with two faces.
Every classic was once someone’s evening idea. This is how Parkiller found its shape.
A night in February
The answer was a circle.
Robert Zara, creator of Parkiller, went to bed thinking about the classic race game: he wanted boards that fit the exact number of players around the table. That night he dreamed the solution was in the circle.
He got up at once and started drawing: overlapping circles, traced by hand, looking for a shape that could grow or shrink without losing its logic.

How it took shape
Drawn. Calculated. Tested.
From sketch to board
Hand-drawn circles went through calculations, tests and thousands of adjustments, until they became a single board built on trigonometry that combines concave and convex curves.
One question
The race game has hardly changed in over fifteen centuries. Why does a game sometimes feel slow? Barriers, blockades and the habit of always looking back at what the rival might do.
A surprise runner
Taking away a source of tension meant replacing it with another: a surprise piece that sweeps through the track and changes the course of the game in seconds. That idea is where Parkiller’s twist began.
Tested at real tables with a group of collaborators who adjusted every detail: how often the surprise piece appears, the balance between boards, and the fluid feel that sets Parkiller apart.
The universe
Classic on the surface.
A twist underneath.
Parkiller takes the game everyone already knows how to play and turns it over, literally. A visual world of classic adventure — parchment, aged gold, ornament — presided over by a hooded figure who never shows his face.
One board.Two games.

