Choose who starts
Everyone rolls the two white dice. The highest total goes first; on a tie, roll again. Play then passes to the right.
How to Play
One quick guide per mode, picture-led, made to be read with the game in front of you — on paper or on your phone.
Before you start
Everything else builds on these. The whole game fits in one sentence: bring your four pawns to the centre before anyone else.
Face 1 is Classic Mode. Flip the board over and Face 2 is Parkiller Mode.
Pick a colour and take its four pawns. Classic Mode seats up to 4 players, Parkiller Mode up to 3.
Two white dice with black dots move your pawns. The black die with white dots only joins in Parkiller Mode.
Be the first to bring all four pawns to the centre circle. Pawns travel counterclockwise.

Face 1 · Classic Mode
The rules you grew up with: race, capture, block. Up to 4 players · about 60 minutes.
Everyone rolls the two white dice. The highest total goes first; on a tie, roll again. Play then passes to the right.
A pawn enters the track when a 5 shows on either die, or when the two dice add up to 5. If a 5 comes up you must bring a pawn out, unless two of your own pawns already stand on your start square.
Roll both dice and use each number on a different pawn, or add them together for one pawn. Once a pawn is placed, the move can't be taken back. No legal move? The roll is lost. Never more than two pieces on a square.
Land on a rival pawn and it goes back home. You earn a 20-square bonus, which you must use right away with a pawn already in play. You can't jump over a rival: if the number matches its square, you capture it or you don't advance.
Darker squares protect your pawns from capture (except on another player's start square). Two of your pawns on one square form a barrier that nobody can pass, not even you. Rolling a double forces you to open a barrier if the numbers allow it.
Roll a double and you throw again. Careful: on the third double in a row, the last pawn you moved goes home, unless it is already in the finish zone.
After a full lap, your pawn turns into the finish lane. It needs the exact number to reach the centre, and each pawn that arrives earns a 10-square bonus. First to bring all four home wins.

Face 2 · Parkiller Mode
More tension. The same rules, plus one hunter on the board. Up to 3 players · about 30 minutes.
Face 2 of the board is Parkiller Mode. It keeps the Classic rules: safe zones, barriers and the bonus system work in both modes.
Roll the black die once per turn, together with the two white dice. It is the die that moves the Parki.
The Parki starts from the centre of the board and runs the track in the opposite direction to everyone else, capturing whatever it finds on its way.
You can dodge the Parki, block it or eliminate it. The golden stars on the board are safe zones: your pawns stay protected there.
Good to know
No square can hold more than two pieces.
A bonus must be used immediately, with a pawn that is in play. Otherwise it is lost.
Change mode whenever you like: just flip the board between games.
Nobody may tell another player where to move or whom to capture.
Try it here
Two white dice for both modes. The black die only joins in Parkiller Mode.
The box includes a printed rulebook and a QR code to the same instructions online, available in English and Spanish. Open them here, before or after you play.